
"One of the innovations introduced was to make the Thieves’ Guild responsible for theft, with annual budgets, forward planning and, above all, rigid job protection."
There is a simple drive to this adventure: money. Everyone wants it, even those who have loads of it are driven to collect more. This adventure is all about that fact. A merchant of ‘repute’, Vortin (of Vortin’s Diamond Warehouse) has fallen behind on his payments to the Thieves’ Guild — who aren’t particularly known for their forgiving nature. As such, you're sent off to pop by Vortin’s to steal back just enough to make a point.