
VTM, but make it D&D.
It is the Dark Ages, a time when humans feared predators more than they do in modern times. Humanity’s stronger superstitions leave little room for mistakes that break the Masquerade. One Kindred’s lack of control, succumbing to the Beast just once, can bring hunters down on us all.
You are a coterie of Kindred, travelling together and protecting one another. Your journey has brought you to the town of Knock Glad upon receiving some bad news. One of the party’s last living descendants, Aislynn has died. Her wake will be held over 4 days in Knock Glad, and it is time to say one last goodbye.